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Which Spear did you mean? We found more than one entry for that page. Choose which one you want from the list below.This red gemstone glows with a radiant vibrance depending on the health of the user. When you cast a spell that deals damage, you may spend a predetermined amount of hit points to activate one of the following effects below:.
Jump to: navigationsearch. This content deviates from 5e standards; Its use could dramatically alter campaigns, take extreme care. Caution - Here there be monsters! This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle.
Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest: This item allows player-characters to trade hit points to deal extra damage when casting spells.
Normally 5e does not allow hit points to be sacrificed for other boons. Wondrous Item, very rare requires attunement by a spellcaster This red gemstone glows with a radiant vibrance depending on the health of the user.
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Personal tools Talk Contributions Create account Log in. Home of user-generated, homebrew pages! When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:. When you cast a spell that deals damage, you may spend a predetermined amount of hit points to activate one of the following effects below: You spend 1 hit point to increase the damage of your spell by 1 You spend 3 hit points to increase the damage of your spell by 1d4 You spend 6 hit points to increase the damage of your spell by 1d8 You spend 9 hit points to increase the damage of your spell by 2d6.
Image from Sins of a Dark Age.A towering frame of bone wrapped in vessels of frozen blood, like a tree covered in crimson vines, blocks the way. Huge giantlawful neutral. Blood giants are formidable sentries, tireless in their oath to guard eldritch places and keep trespassers out. Sworn Guardians. Blood giants belong to a primordial tribe of giants that swore an oath to a god long forgotten by men. They stand as guardians to secret holy places of great power and as wardens to keep ancient enemies of their god from ever seeing the light of day.
Blood Magic. Centuries ago, the blood of these creatures was mixed with the blood of the god to whom they swore their oath. That oath, keeps their bodies in a state between death and life, causing magical blood to endlessly flow through their bodies long after their mortal flesh has fallen away. They have great control over this blood, hardening it to an ice-like state and liquefying it at will. Creature Codex. Subscribe to the Open Gaming Newsletter! Toggle navigation. A blood giant can pinpoint the location of living creatures within 60 feet of it and can sense the general direction of living creatures within 1 mile of it.Ims android app
Magic Weapons. Eternal Nature. Actions Multiattack. The blood giant makes two blood spear attacks. Blood Spear. Blood Magic Recharge 5—6.
The blood giant uses one of the following: Impale. The blood giant causes foot-high blood spikes to burst from the ground within 15 feet of it. Each creature in the area must make a DC 15 Dexterity saving throw, taking 26 4d12 piercing damage plus 7 2d6 cold damage on a failed save, or half as much damage on a successful one. The blood giant sends blood pouring down the throat of one creature within 30 feet, which must make a DC 15 Constitution saving throw. On a failure, the creature is incapacitated until the end of its next turn as it coughs up the blood and is poisoned for 1 minute after that.
A red mist surrounds the blood giant in a foot-radius sphere. The mist spreads around corners, and its area is heavily obscured.Nodemcu save data in database
The mist dissipates after 1d4 rounds.Welcome to The Curse of Strahd wiki! This is the main wiki page. The campaign is separated into Chapters. The adventure log begins with Chapter 1 — 11 which encompasses everything up to Chapter Chapter 7 — Vallaki Vallaki.
Sergei Haavich Argynvostholt Savid. Chapter 45 — Out of the Frying Pan. Chapter 46 — Dearly Beloved Patrina Velikovna. Ascendant campaigns can view previous versions of their pages, see what has changed and who did itand even restore old versions. It's like having a rewind button for your campaign. We've already been saving your edits, so if you upgrade now you will have instant access to your previous versions.
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Is there any reason for you to use a Trident instead of a Spear? I mean mechanically speaking, of course. Because everybody knows that tridents are way cooler. Every class proficient with martial weapons is also proficient with simple weapons, so there would be no mechanical advantage to using a trident over a spear unless in some unforeseen circumstance you needed the extra 1lb. There would be a reason to use a spear simple weapon and not a trident martial weaponbut not the other way around.
Bards, clerics, druids, monks, rogues, and warlocks are proficient with simple weapons but not martial weapons. For them, their proficiency bonus would be an advantage of the spear over the trident. However, these are not the only weapons with the same mechanics other than price and weight. The following martial weapons are mechanically identical:.
The RAW statistics of each weapon are the same, except the Trident is heavier. Based solely on this, on the base mechanics of the weapons as asked, considering encumbrance is the only reason. In case it needs referencing it is not necessarily for it to be a house rule for the DM to apply bonuses as noted above, as stated in the rules on Advantage and Disadvantage PHB p. The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.
With the newest November errata, it is also important to note that spears can now benefit from the Polearm Master feat, while tridents do not, giving even less of a reason to use a trident over a spear. As far as stats are concerned the Spear is a lighter version that does the same amount of damage, the only real reason to not use a Spear instead of a Trident is if your DM has Houserules in place about other polearms or if you're playing an aquatic character who wants to put a spin on Poseidon or Triton.
Technically speaking in real life a Trident does have an advantage over a spear because it has two recesses in the blade with which you can catch a weapon in which would normally assist you in parrying, deflecting, or catching a weapon aimed at you better than a spear could.
This functionality could prompt a houserule to make it better than its PHB counterpart. Sign up to join this community.Sample email to professor for master admission
The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered. Is there any sort of mechanical reason to use a trident over a spear? Ask Question. Asked 5 years, 2 months ago. Active 1 year, 4 months ago. Viewed 52k times. SevenSidedDie k 38 38 gold badges silver badges bronze badges.
Davi Braid Davi Braid 3, 6 6 gold badges 19 19 silver badges 48 48 bronze badges. Active Oldest Votes. The following martial weapons are mechanically identical: battleaxes and longswords are both versatile weapons causing 1d8 1d10 two-handed slashing damage morningstars and war picks both cause 1d8 piercing damage The "Variant Entertainer: Gladiator" background PHB, p. However, a DM could house rule that it also grants proficiency in place of the music instrument from the Entertainer background.
If allowed and taken by a sorcerer or wizard, they would have proficiency with tridents but not simple weapons i. They both weigh 6 pounds, cost 20 gold, do 1d10 slashing, and are heavy, two-handed weapons with reach. However there are still possible mechanics based reasons to choose one over the other: You have a magic weapon of one type or the other Your DM allows you to use the trident to aid skill based tasks more than a spear, such as giving a bonus to survival checks used to fish Your DM allows a bonus to disarm opponents if using the Disarm Action Option in the DMG DMG p.
Protonflux Protonflux Sandwich Sandwich The Overflow Blog. The Overflow How many jobs can be done at home?A feat represents a talent or an area of expertise that gives a character special capabilities.
It embodies training, experience, and abilities beyond what a class provides. At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead.
You must meet any prerequisite specified in a feat to take that feat. For example, the Grappler feat requires you to have a Strength of 13 or higher.
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:.
When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder. Spells you cast ignore resistance to damage of the chosen type. You can select this feat multiple times.
Each time you do so, you must choose a different damage type. You gain the following benefits:. You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You have a mind that can track time, direction, and detail with uncanny precision. You gain the following benefits. You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d You can choose to spend one of your luck points after you roll the die, but before the outcome is determined.
You choose which of the d2Os is used for the attack roll, ability check, or saving throw. You can also spend one luck point when an attack roll is made against you.
If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. You have practiced techniques useful in melee combat against spellcasters, gaining the following benefits:. Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard.
In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again. Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. You have martial training that allows you to perform special combat maneuvers. You are a dangerous foe to face while mounted.
Prerequisite: Intelligence 13 or higher Plane Shift: Kaladesh. You have mastered the art of on-the-fly invention, improvement, and jury-rigging. You can use your talents to create immediate, short-term magical effects similar to spells, given time and an adequate supply of aether.
When you choose this feat, you master two magical effects, each of which recreates the effect of a 1st-level spell that has the ritual tag. These spells can come from any class list, but Intelligence is your spellcasting ability for them. If you come across a schematic geared toward quicksmithing or study with another quicksmith, you might be able to add another spell to the effects you have mastered.
In addition, you have proficiency with artisan's tools quicksmith's tools. You can use your action to dismantle the device, at which point you can reclaim the materials used to create it. You can have up to three such devices active at a time. You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.Kavan was a ruthless chieftain whose tribe lived in the Balinok Mountains centuries before the arrival of Strahd von Zarovich.
Although he was very much alive, Kavan had some traits in common with vampires: he slept during the day and hunted at night, he drank the blood of his prey, and he lived underground.Spark dataframe replace null with empty string
In battle, he wielded a spear stained with blood. When you hit with a melee attack using this magic spear and reduce the target to 0 hit points, you gain 2d6 temporary hit points. Ascendant campaigns can view previous versions of their pages, see what has changed and who did itand even restore old versions. It's like having a rewind button for your campaign.
We've already been saving your edits, so if you upgrade now you will have instant access to your previous versions. Plus, you get a day free trial, so there's nothing to lose.
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